
Prey: Mooncrash
While I’m a huge fan of Prey, I’ll be the first to admit that it is not a good fit for a roguelike adaptation.

While I’m a huge fan of Prey, I’ll be the first to admit that it is not a good fit for a roguelike adaptation.

Hand of Fate is less than the sum of its parts.

What ultimately holds Command Mission back is how sterile it is.

I don’t know what the scariest game I’ve ever played is, but Amnesia: The Bunker is high on the list.

GTA3’s frustrations and omissions would make a less revolutionary game not worth playing at all.

Hollow Knight was a game that I wished I could experience for the first time again, and Silksong provided that feeling as well as it possibly could.

Pilgrims is easily Amanita’s worst major title.

Prey is perhaps the worthiest heir to System Shock 2.

Sigma 2 feels more like a mindless beat-‘em-up than the hyperactive skill test it’s intended as.

EarthBound is so idiosyncratic and creative that it must be played to be believed.