
ToeJam & Earl
The selling point of ToeJam & Earl in 1991 was how thoroughly strange it was, and that’s a feature that hasn’t aged a day.
The selling point of ToeJam & Earl in 1991 was how thoroughly strange it was, and that’s a feature that hasn’t aged a day.
I’m in love with the idea of Natural Selection 2 more than anything else about it.
The gameplay roulette brings its share of frustrations, but it also makes Year of the Dragon the most entertaining game in the trilogy.
The material for a deep, strategic experience is all here, but it’s hard to appreciate much of it.
It’s impressive that this formula is still scary even after it’s been imitated to death, but this is an unbelievably frustrating iteration of it.
This is the “MORE” that players clamoured for, but it’s diluted through hundreds of bite-sized repetitions.
Battle Out of Hell is a collection of elements dropped from the original game before release, and boy, does it show.
The ideas and story threads of 400 Days deserve to be more than an hour and a half of DLC.
DmC is better than all of the previous Devil May Cry games I’ve played.
PAYDAY’s heist elements give the game a unique flavour that makes it more enjoyable than a standard imitation, even when the imitation itself is rather flawed.