
Prey: Mooncrash
While I’m a huge fan of Prey, I’ll be the first to admit that it is not a good fit for a roguelike adaptation.

While I’m a huge fan of Prey, I’ll be the first to admit that it is not a good fit for a roguelike adaptation.

Hand of Fate is less than the sum of its parts.

I don’t know what the scariest game I’ve ever played is, but Amnesia: The Bunker is high on the list.

Hollow Knight was a game that I wished I could experience for the first time again, and Silksong provided that feeling as well as it possibly could.

Prey is perhaps the worthiest heir to System Shock 2.

Sigma 2 feels more like a mindless beat-‘em-up than the hyperactive skill test it’s intended as.

The technological leap alone justifies Squadrons’ existence.

Cities: Skylines thoroughly absorbed me. Temporarily, at least.

Once ABZÛ slows down and lets its atmosphere sink in, it finally begins to shine.

DOOM II may be the biggest drop in quality for an “expansion pack sequel” that I’ve ever seen.