
Electrician Simulator
The decision to heavily restrict player actions in what could have been an open-ended environment for consequence-free experimentation is mystifying to me.

The decision to heavily restrict player actions in what could have been an open-ended environment for consequence-free experimentation is mystifying to me.

Roguelikes can lay claim to some of the most creative titles of the last 15 years, including Loop Hero.

SOMA isn’t as frightening as Amnesia: The Dark Descent, but that metric isn’t measured on a linear scale.

TOEM is seemingly the result of a lab experiment to create the coziest cozy game that isn’t a life sim of some kind.

The quicksave makes New ‘n’ Tasty almost automatically a better game than Abe’s Oddysee.

I don’t know what the scariest game I’ve ever played is, but Amnesia: The Bunker is high on the list.

Hollow Knight was a game that I wished I could experience for the first time again, and Silksong provided that feeling as well as it possibly could.

Pilgrims is easily Amanita’s worst major title.

Sigma 2 feels more like a mindless beat-‘em-up than the hyperactive skill test it’s intended as.

I can fully see both perspectives on Pokémon Mystery Dungeon.