
Prison Architect
Prison Architect is committed to the realism of its simulation in almost all aspects, and whether or not that’s a good thing will depend entirely on the player.

Prison Architect is committed to the realism of its simulation in almost all aspects, and whether or not that’s a good thing will depend entirely on the player.

Beneath a Steel Sky has vastly more mature subject matter and writing than anything else from 1994. The problem is that that’s all it has.

80 Days is a great example of the power of interactive fiction, although it doesn’t execute it consistently.
The Pixel Remaster is a misguided museum piece that erases the very thing it’s supposed to preserve.

Telling Lies makes me wonder if Her Story might have been a once-in-a-lifetime game.

I kept coming back to Stardew Valley, but I found myself constantly wondering if it was worth the time investment.

I think The Witness is the most I’ve ever been absorbed by a game that I didn’t find particularly entertaining.

Getting Over It shows enormous potential as a work of misunderstood genius, but I can’t bring myself to reach the last third of its content.

Everything that while True: learn() tries beyond the first few hours immediately falls flat.

Dots never extends beyond its foundation, and more damningly, it’s ruined by its monetization model.