
Vigilante 8: Arcade
Vigilante 8 was one of the boldest titles that previously slipped my mind, but I expect to forget this pseudo-remake in about a week.
Vigilante 8 was one of the boldest titles that previously slipped my mind, but I expect to forget this pseudo-remake in about a week.
Prior to the last 20 minutes, this was an acceptable continuation of Mass Effect 2.
The selling point of ToeJam & Earl in 1991 was how thoroughly strange it was, and that’s a feature that hasn’t aged a day.
Hard Corps: Uprising combined nearly impossible arcade difficulty with the modern tactic of locking characters behind day-one DLC.
The ideas and story threads of 400 Days deserve to be more than an hour and a half of DLC.
DmC is better than all of the previous Devil May Cry games I’ve played.
This game is insane even by Treasure’s usual unbridled standards.
I’ll never say no to more of Dishonored’s stellar gameplay, but some aspects of The Knife of Dunwall are disappointing.
It’s indicative of just how good Mark of the Ninja was that a DLC consisting of only one level and two new items was still worth buying.
I think I’ll have to file the Traveller’s Tales LEGO games in with the games I respect more than I enjoy.