
Oxenfree
There’s a perfectly serviceable narrative experience within Oxenfree, but in its current state, the emotions it evokes are all tempered by a sense of bewilderment.

There’s a perfectly serviceable narrative experience within Oxenfree, but in its current state, the emotions it evokes are all tempered by a sense of bewilderment.

It’s both somewhat unfair and completely accurate to call Cassette Beasts a Pokémon clone.

The decision to heavily restrict player actions in what could have been an open-ended environment for consequence-free experimentation is mystifying to me.

Roguelikes can lay claim to some of the most creative titles of the last 15 years, including Loop Hero.

SOMA isn’t as frightening as Amnesia: The Dark Descent, but that metric isn’t measured on a linear scale.

TOEM is seemingly the result of a lab experiment to create the coziest cozy game that isn’t a life sim of some kind.

The quicksave makes New ‘n’ Tasty almost automatically a better game than Abe’s Oddysee.

While I’m a huge fan of Prey, I’ll be the first to admit that it is not a good fit for a roguelike adaptation.

Hand of Fate is less than the sum of its parts.

I don’t know what the scariest game I’ve ever played is, but Amnesia: The Bunker is high on the list.