
Electrician Simulator
The decision to heavily restrict player actions in what could have been an open-ended environment for consequence-free experimentation is mystifying to me.

The decision to heavily restrict player actions in what could have been an open-ended environment for consequence-free experimentation is mystifying to me.

Roguelikes can lay claim to some of the most creative titles of the last 15 years, including Loop Hero.

TOEM is seemingly the result of a lab experiment to create the coziest cozy game that isn’t a life sim of some kind.

I don’t know what the scariest game I’ve ever played is, but Amnesia: The Bunker is high on the list.

Hollow Knight was a game that I wished I could experience for the first time again, and Silksong provided that feeling as well as it possibly could.

The technological leap alone justifies Squadrons’ existence.

Cities: Skylines thoroughly absorbed me. Temporarily, at least.

Aspects that would unambiguously be flaws in another game are entirely appropriate in Control.

Cocoon is a uniquely meditative journey with a brilliant gameplay hook.

I can’t say enough good things about Ori and the Will of the Wisps.