
Getting Over It with Bennett Foddy
Getting Over It shows enormous potential as a work of misunderstood genius, but I can’t bring myself to reach the last third of its content.

Getting Over It shows enormous potential as a work of misunderstood genius, but I can’t bring myself to reach the last third of its content.

Everything that while True: learn() tries beyond the first few hours immediately falls flat.

Dots never extends beyond its foundation, and more damningly, it’s ruined by its monetization model.

Dead Cells is a perfectly well-made game that’s just not particularly interesting.

Danganronpa starts out strong, but as the story unfolds, it becomes more and more of a slog to play.

I both like and respect Minecraft, but I am continually astounded that it has reached such heights of popularity.

Valiant Hearts hopes to tap into the potential of story-focused WWI games, with mixed success.

Ristar is not just a colourful and enjoyable example of its genre; it’s even a little ahead of its time.

BIT.TRIP BEAT attempts to answer the question, “What if Pong was a rhythm game?” It could have done so a lot more gracefully.

Vectorman is pretty fucking rad. Unfortunately, it doesn’t actually play that well.